Search results for "User control"

showing 2 items of 2 documents

Neuroevolution of Actively Controlled Virtual Characters - An Experiment for an Eight-Legged Character

2018

Physics-based character animation offers an attractive alternative for traditional animations. However, it is often strenuous for a physics-based approach to incorporate active user control of different characters. In this paper, a neuroevolutionary approach is proposed using HyperNEAT to combine individually trained neural controllers to form a control strategy for a simulated eight-legged character, which is a previously untested character morphology for this algorithm. It is aimed to evaluate the robustness and responsiveness of the control strategy that changes the controllers based on simulated user inputs. The experiment result shows that HyperNEAT is able to evolve long walking contr…

Neuroevolutionbusiness.industry020207 software engineeringHyperNEAT02 engineering and technologyCharacter (mathematics)Robustness (computer science)User control0202 electrical engineering electronic engineering information engineeringCharacter animation020201 artificial intelligence & image processingArtificial intelligencebusinessControl (linguistics)
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A Composition Approach to Design of Educational Animations

2017

International audience; The educational effectiveness of conventionally designed animations that portray complex, unfamiliar subject matter in a behaviorally realistic fashion too often falls well short of expectations. Previous research indicates that the veridical dynamic properties of these comprehensive animations make a major contribution to their lack of effectiveness. Due to these dynamics, there is a substantial mismatch between the processing demands these animations impose on learners and the characteristics of the human information processing system. As a result, the quality of the mental models that learners are able to construct is compromised. Interventions intended to improve…

User ControlComputer sciencemedia_common.quotation_subject[ SCCO.PSYC ] Cognitive science/PsychologyStatic Graphiccomputer.software_genre050105 experimental psychologyMental ModelCausal chain0501 psychology and cognitive sciencesQuality (business)Representation (mathematics)media_commonEvent UnitMultimedia[SCCO.NEUR]Cognitive science/Neuroscience4. Education05 social sciencesPerspective (graphical)Causal ChainInformation processor050301 educationAnimationUser control[SCCO.PSYC]Cognitive science/Psychology[ SCCO.NEUR ] Cognitive science/NeuroscienceConstruct (philosophy)0503 educationcomputer
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